新しい multi motion mldu5+ で Seconlife dance を楽しんでくださいね~。
***** English ******
I will publish new multi motion mldu5+(5.5+) on marketplace within a week. The new mldu5+ contains “Notecard Remote Update” and will give you efficient notecard macro editting soon. I didn’t provide free update of MLDU series however this new release is NOT version up therefore I will send new release of MLDU whom already purchased MLDU5/mlud5+ so far. Regarding to trial version, please get new trial version again. Godd news is new trial version will be free – 0L$.
Here is the new functions of mldu5+(5.5) in the following.
Notecard Remote Update
You don’t need to wait a long time until opening content folder!!! Remote update function gives you “EditBox” that includes Animations X notecard and update scrit file only. You can open Animations X notecard quickly from the EditBox and when you save notecard, Editbox sends and replaces notecard in mldu5+.
[ADVANCED] –> [NOTE EDIT]
You can see buttons of playlist.
When you push button, mldu5+ rezes the EditBox that contains notecard playlist.
EditBox has only Animations X notecard and one script. You can open and edit notecard without painfull waiting!!
After editing notecard, push [Save] button on edit window, mldu5+ gives you the following confirmation dialog.
When you push [OK], EditBox sends notecard to mldu5+ and mldu5+ try to replace it. Also you can edit and save again and again with same Editbox.
Dance group Auto Assign – improved
In previous mldu5+, when you select [AUTO] in dance group assign dialog, dance group0 was always assigned.
If you always use mldu sit ball, you don’t need to care this. However if you use [INVITE]-[SEARCH] or Dance Ball mode, group0 assign was not good solution.
In new mldu5+, If you select [AUTO], mldu finds dance group that has most less number of avatars within current max dance group.
This imporovement gives you the same usability of “Delayed dancing” until MLDU4.
New Texture
I thought that uses would replace mldu5 texture. However someone adviced me that default texture was important. I decided to apply new textures on mldu5+ as follows.
Dance Ball
HUD
Free trial version and new sample motions
Trial version will get free – 0L$ and up to 4 avatars. I will add more sample dance animations – MMD Imported motions as follows.
1) Studio4D Sample dance motions - http://s4dda.blogspot.jp/ 2) Nostalogic – MMD imoprted motions - NicoNicoDouga by original creator NORI-SAMA
- Animation checking – STRING_TRIM for multi motion animation name - Stop processing when too many animation checking errors occured - Some remedies by adding Notecard Remote Update Function
Same code between En and Ja
Except localized strings/text, English version is same to Japanese one.
float time = 1.5; integer frames = (integer)(time*45); time = frames/45.0;
実際にこれをやると time は 1.488889 秒 (67フレーム分)になりますね。
3) オプション
まず、オプションの種類として3つあります。
・KFM_MODE
モード指定で、指定できるのは ループ、リバース(逆順序)、フォワード、ピンポンです。これは keyframes で指定した複数のキーをどのように扱うか、ということですね。 [A, B, C] と keyframes を指定した場合、何も指定しなければ既定値の KFM_FORWARD が使われ、A –> B –> C と動く、KFM_REVERSE だと C –> B –> A、ループだと A –> B –> C –> A –> B –> C –> A.. と繰り返し、KFM_PING_PONG だと A –> B –> C –> B –> A –> B –> C.. と繰り返すわけです。(正確にはループ/ピンポンの場合は 4) で書いているように初期位置に戻ってから、移動分 A を行います)
llSetKeyframedMotion でキーフレーム モーションを設定した時点の「位置」を覚えているようです。KFM_MODE, KFM_LOOP でキーフレーム移動をループさせると、たとえば上の a) のような障害物があってずれていっても、LOOP で最初の位置に戻ってから、A->B->C と動きます。なので、A->B->C と設定したときは、llSetKeyframedMotion をコールしたときの位置 i から、i –> A –> B –> C –> i –> A –> B –> C,,,, と動きます。
ピンポンも、i –> A –> B –> C –> B –> A –> i –> A –> B ...と動くみたいですね。
[引用] By popular demand, you can now accept incoming voice calls in one click instead of two (i.e., by clicking only the Accept button instead of the Accept button + Call). [/引用]
Official Blog の方を確認すると、WindLIght First Look についての以下の記述が、、、
[引用] Where did the WindLight First Look Go? The WindLight First Look Viewer has been available for a few weeks now, and many of you have downloaded it and provided us with feedback. We’ve put your feedback together and are now going heads down on the next iteration of development for WindLight. After today’s Voice First Look release, the WindLight First Look viewer will no longer be compatible with the Main Grid. Watch this blog for more information on the next exciting steps for the WindLight viewer!
[/引用]
赤は私が入れたんですが、Main Grid のバージョンと、WindLight First Look のバージョンはあっていないから、compatible じゃない、と言われればそれまでですね。
動くことは動きますが、、、その、the next exciting steps for the WindLight viewr を待つしかないようです(笑